By:
Q.
Smyth
January
25, 2007 - Page Updated at 3:45pm
Senior Editor For WagerOnFootball.com Handicapping.
SOCCER
GLOSSARY FOR GAMBLING ON SOCCER ONLINE
WagerOnFootball.com
The glossary terms and definitions
for online soccer betting.
Advantage rule:
a clause in the rules that directs the referee
to refrain from stopping play for a foul if
a stoppage would benefit the team that committed
the violation.
Advantages:
situations where a team has possession of the
ball and outnumbers the opposition near the
opposing goal.
American football:
a term used by non-Americans to distinguish
the popular U.S. sport of football from soccer
which they also call football.
APSL:
American Professional Soccer League —
the nation's only outdoor professional soccer
league since 1991, consisting of 8 teams in
the U.S. and Canada (expanding to 12 by 1995).
Assist:
the pass or passes which immediately precede
a goal; a maximum of two assists can be credited
for one goal.
Attacking midfielder:
the most forward-playing midfielder, playing
right behind the forwards; he supports the offense
by providing passes to forwards to set up goals.
Attacker:
any player on the team that has possession of
the ball.
Attacking team:
the team that has possession of the ball.
AYSO:
American Youth Soccer Organization — an
administrative body of youth soccer which sets
rules and provides information and equipment
to youth league referees, coaches and players.
Back:
a defender.
Back header:
a player's use of his head to direct the ball
backwards.
Back tackle:
an attempt by a defender to take the ball away
from a ball carrier by swinging the defender's
leg in front of the ball from behind.
Ball carrier:
a player that has possession of the ball.
Banana kick:
a type of kick that gives the ball a curved
trajectory; used to get the ball around an obstacle
such as a goaltender or defender.
Beat:
to get the ball through or around an opponent
by dribbling or shooting.
Behind the defender:
the area between a defender and his goal.
Bicycle kick:
when a player kicks the ball in mid-air backwards
and over his own head, usually making contact
above waist level; an acrobatic shot.
Break:
when a team quickly advances the ball down the
field in an attempt to get its players near
the opponent's goal before the defenders have
a chance to retreat; also called an advantage.
Breakaway:
when an attacker with the ball approaches the
goal undefended; this exciting play pits a sole
attacker against the goalkeeper in a one-on-one
showdown.
Bundesliga:
The German professional soccer league.
Cap:
a recognition earned by a player for each appearance
in an international game for his country.
Carrying the ball:
a foul called on a goalkeeper when he takes
more than 4 steps while holding or bouncing
the ball.
Caution:
see Yellow card.
Center:
a pass from a player located near the sideline
towards the middle of the field; used to get
the ball closer to the front of the goal; also
called a cross.
Center circle:
a circular marking with a 10-yard radius in
the center of the field from which kickoffs
are taken to start or restart the game.
Center line:
see Midfield line.
Center spot:
a small circular mark inside the center circle
that denotes the center of the field from which
kickoffs are taken to start or restart the game.
Central defender:
a player who guards the area directly in front
of his own goal in a zone defense; does not
exist in a man-to-man defense.
Charge:
to run into an opponent; legal if done from
the front or side of the ball carrier; illegal
against a player without the ball or from behind.
Chest trap:
when a player uses his chest to slow down and
control a ball in the air.
Chip pass:
a pass lofted into the air from a player to
a teammate; used primarily to evade a defender
by kicking the ball over his head.
Chip shot:
a kick lofted into the air to try to sail the
ball over the goalkeeper's head and still make
it under the crossbar into the goal.
Clear:
to kick the ball away from one's goal.
Cleats:
the metal, plastic or rubber points in the bottom
of a soccer shoe used to provide a player with
traction; term also used to refer to the shoes
themselves.
Club:
a team that plays in a league.
CONCACAF:
The Confederation Norte-Centroamericana y Del
Caribe de Footbal — the regional organization
of North American and Central American soccer
under which World Cup qualifying matches are
played; member countries include the U.S., Canada,
Mexico, and Central American and Caribbean countries.
Consolation match:
a tournament game played between the losers
of the 2 semifinal matches to determine the
third-place team.
Corner arc:
a quarter-circle with a radius of 1 yard located
at each of the 4 corners of the field; on a
corner kick, the ball must be kicked from inside
this arc.
Corner area:
see Corner arc.
Corner flag:
the flag located at each of the 4 corners of
the field, inside the corner area.
Corner kick:
a type of restart where the ball is kicked from
the corner arc in an attempt to score; awarded
to an attacking team when the ball crosses the
goal line last touched by the defending team.
Counterattack:
an attack launched by a defending team soon
after it regains possession of the ball.
Creating space:
when a player from the attacking team moves
without the ball to draw defenders away from
the ball carrier and give him space.
Cross or crossing
pass:
a pass from an attacking player near the sideline
to a teammate in the middle or opposite side
of the field; used to give the teammate a good
scoring opportunity.
Crossbar:
the horizontal beam that forms the top of a
goal and sits on top of the two posts; it is
24 feet long and supported 8 feet above the
ground.
Cut down the angle:
when the goalie comes out of the goal several
feet to make himself closer and larger to an
attacker, leaving the attacker less net to shoot
at.
Cut off:
when a defensive player keeps his body between
an attacker and the defender's goal, forcing
the attacker out towards the sidelines.
Dangerous play:
when a player attempts a play that the referee
considers dangerous to that player or others,
such as trying to kick the ball out of the goalie's
hands, even if no contact is made.
Defenders:
the players on the team that does not have possession
of the ball.
Defending team:
the team that does not have possession of the
ball.
Defense:
a team's function of preventing the opposition
from scoring.
Defensemen:
the 3 or 4 players on a team whose primary task
is to stop the opposition from scoring; also
called fullbacks.
Defensive midfielder:
the player positioned just in front of his team's
defense; he is often assigned to mark the opposition's
best offensive player; also called the midfield
anchor.
Defensive pressure:
when one or more defenders closely mark a ball
carrier to harass him into losing the ball.
Deflection:
the ricochet of a ball after it hits a player.
Direct free kick:
a kick awarded to a player for a serious foul
committed by the opposition; the player kicks
a stationary ball with no opposing players within
10 yards of him; a goal can be scored directly
from this kick without the ball touching another
player.
Diving header:
a ball struck near ground level by the head
of a diving player.
Draw:
a game that ends with a tied score.
The Draw:
the selection of World Cup teams to place them
into playing groups for the tournament and the
event surrounding this selection.
Dribbler:
a player who advances the ball while controlling
it with his feet.
Dribbling:
the basic skill of advancing the ball with the
feet while controlling it.
Drop ball:
a method of restarting a game where the referee
drops the ball between 2 players facing each
other.
Drop kick:
when a goalie drops the ball from his hands
and kicks it just after it hits the ground.
Endline:
see Goal line.
English Football
Association:
an association of English soccer teams founded
in 1863 to set soccer rules.
European Cup:
the championship tournament played between Europe's
top national teams.
F.A.:
Football Association; often used to refer to
the English Football Association, who, along
with FIFA and other football associations, helps
maintain the rules of soccer.
Fake or feint:
a move by a player meant to deceive an opposing
player; used by a ball carrier to make a defender
think the ball carrier is going to dribble,
pass or shoot in a certain direction when he
is not.
Far post:
the goalpost furthest from the ball.
Field:
the rectangular area where soccer matches are
played.
FIFA:
Federation Internationale de Football Association
— the official governing body of international
soccer since 1904 which established the World
Cup tournament; helps set and revise rules of
the game, called the 17 Laws.
FIFA World Cup:
a solid gold statue given to the champion of
each World Cup tournament to keep for the next
4 years.
Flick header:
a player's use of his head to deflect the ball.
Foot trap:
a player's use of his foot to control a rolling
or low-bouncing ball.
Football:
name for soccer everywhere except in the U.S.;
also, what American's call their popular team
sport which evolved from soccer and rugby.
Formation:
the arrangement into positions of players on
the field; for example, a 4-3-3 formation places
4 defenders, 3 midfielders and 3 forwards on
the field.
Forward line:
the 3 or 4 forwards who work together to try
and score goals; consists of two wingers and
1 or 2 strikers.
Forward pass:
a pass made towards the opposition's goal.
Forwards:
the 3 or 4 players on a team who are responsible
for most of a team's scoring; they play in front
of the rest of their team where they can take
most of its shots; strikers and wingers.
Foul:
a violation of the rules for which an official
assesses a free kick.
4-2-4 Formation:
a formation that consists of 4 defenders, 2
midfielders and 4 forwards.
4-3-3 Formation:
a formation that consists of 4 defenders, 3
midfielders and 3 forwards; the most common
formation used by teams.
4-4-2 Formation:
a formation that consists of 4 defenders, 4
midfielders and 2 forwards.
Free kick:
a kick awarded to a player for a foul committed
by the opposition; the player kicks a stationary
ball without any opposing players within 10
yards of him.
Front header:
the striking of a ball in the air by a player's
forehead; the most common type of header.
Front tackle:
an attempt by a defender to kick the ball away
from an attacker by approaching him from a head-on
position.
Fullbacks:
see Defensemen.
Goal:
a ball that crosses the goal line between the
goalposts and below the crossbar for which a
point is awarded; also, the 8-foot high, 24-foot
wide structure consisting of two posts, a crossbar
and a net into which all goals are scored.
Goal area:
the rectangular area 20 yards wide by 6 yards
deep in front of each goal from which all goal
kicks are taken; inside this area, it is illegal
for opposing players to charge a goalie not
holding the ball.
Goal kick:
a type of restart where the ball is kicked from
inside the goal area away from the goal; awarded
to the defending team when a ball that crossed
the goal line was last touched by a player on
the attacking team.
Goal line:
the field boundary running along its width at
each end; also called the end line; runs right
across the front of the goal; the line which
a ball must completely cross for a goal to be
scored.
Goalie:
see Goalkeeper.
Goalkeeper:
the player positioned directly in front of the
goal who tries to prevent shots from getting
into the net behind him; the only player allowed
to use his hands and arms, though only within
the penalty area.
Goalmouth:
the front opening to each goal.
Goalposts:
the two vertical beams located 24 feet apart
which extend 8 feet high to form the sides of
a goal and support the crossbar.
Hacking:
kicking an opponent's legs.
Halfback:
see Midfielder.
Halftime:
the intermission between the 2 periods or halves
of a game.
Halves:
see Periods.
Hand ball:
a foul where a player touches the ball with
his hand or arm; the opposing team is awarded
a direct free kick.
Hat trick:
3 or more goals scored in a game by a single
player.
Header:
the striking of a ball in the air by a player's
head.
Hook:
the curved trajectory of a ball due to spin
imparted on it by a kicker, such as in a banana
kick.
IFAB:
International Football Association Board —
the organization consisting of 4 British soccer
organizations and FIFA that approves all changes
in the official international rules of soccer
called the 17 Laws.
In bounds:
when a ball is within the boundaries of the
field, having not completely crossed a sideline
or goal line.
In play:
when a ball is within the boundaries of the
field and play has not been stopped by the referee.
Indirect free
kick:
a kick awarded to a player for a less-serious
foul committed by the opposition; the player
kicks a stationary ball without any opposing
players within 10 yards of him; a goal can only
be scored on this kick after the ball has touched
another player.
Injury time:
time added to the end of any period according
to the referee's judgment of time lost due to
player injuries or intentional stalling by a
team.
Instep drive:
a straight shot taken with the instep of a player's
foot; usually the most powerful and accurate
of shots.
Intermission:
the 5-minute rest period between periods of
a game.
Juggling:
keeping a ball in the air with any part of the
body besides the hands or arms; used for practice
and developing coordination.
Jules Rimet Trophy:
the trophy given to the World Cup winner between
1930 and 1970, after which it was permanently
retired.
Kickoff:
the method of starting a game or restarting
it after each goal; a player passes the ball
forward to a teammate from the center spot.
Laws of the Game:
the 17 main rules for soccer established by
FIFA.
Lead pass:
a pass sent ahead of a moving teammate to arrive
at a location at the same time he does.
League:
an alliance of teams that organizes sporting
competition.
Linesmen:
the 2 officials who assist the referee in making
his decisions; they monitor the sidelines and
goal lines to determine when a ball goes out
of bounds and they carry a flag to signal their
observations.
Linkmen:
see Midfielders.
Loft or lob:
a high-arcing kick.
Man-to-man:
a type of defense where each defender is assigned
to mark a different forward from the other team;
the most common type of defense for national-level
teams.
Marking:
guarding a player to prevent him from advancing
the ball towards the net, making an easy pass
or getting the ball from a teammate.
Match:
a soccer game.
Midfield:
the region of the field near the midfield line;
the area controlled by the midfielders.
Midfield anchor:
See Defensive midfielder.
Midfield line
or center line:
a line that divides the field in half along
its width.
Midfielders:
the 2, 3 or 4 players who link together the
offensive and defensive functions of a team;
they play behind their forwards.
MISL:
Major Indoor Soccer League — started in
the U.S. in 1977 playing games of 6 players
per side in modified hockey rinks covered by
artificial turf; became the MSL in 1990.
Mismatch:
when a particular offensive player is far superior
to the defender marking him.
MLS:
Major League Soccer — the new U.S. outdoor
league scheduled to begin play in the Spring
of 1995.
MSL:
Major Soccer League — a U.S. indoor league
which formed in 1990 from the MISL and folded
in 1992.
NASL:
North American Soccer League — an outdoor
league formed in the U.S. in 1967 that attracted
great international players including Pele and
huge audiences to the U.S. in the 1970s; folded
in 1985.
National team:
a team consisting of the best players in a country
chosen to represent it in international competitions
such as the World Cup.
NCAA:
National Collegiate Athletic Association —
governs and organizes sports at the collegiate
level; has its own soccer committee.
Near post:
the goalpost closest to the ball.
Net:
hemp, jute or nylon cord draped over the frame
of the goal and extending behind it; also used
to refer to the goal itself.
NPSL:
National Professional Soccer League —
a U.S. indoor league that plays its games in
a modified hockey rink, much like the former
MISL; plays by non-traditional rules to create
a faster-paced, higher-scoring game; also, a
different league by the same name that played
in the 1960s, merging with another league to
form the NASL.
Obstruction:
when a defensive player, instead of going after
the ball, uses his body to prevent an offensive
player from playing it.
Offense:
the function of trying to score goals.
Offensive player:
see Attacker.
Offensive team:
see Attacking team.
Official game
clock:
the clock that the referee carries with him
on the field so he can signal when each half
is over; does not stop during the game, even
when play does.
Officials:
the referee and 2 linesmen who work together
to make sure the game is played according to
the rules of soccer; responsible for stopping
and restarting play, keeping track of the score
and the time remaining and citing violations
of the rules, called fouls; they wear uniforms
that distinguish them from the players on both
teams.
Offside:
a violation called when a player in an offside
position receives a pass from a teammate; an
indirect free kick is awarded to the non-offending
team.
Offside position:
an attacking player positioned so that fewer
than 2 opposing defensive players (usually the
goalie and 1 other defender) are between him
and the goal he is attacking; a player is not
offside if he is exactly even with one or both
of these defensive players.
On defense:
describes a team that does not have possession
of the ball.
On offense:
describes a team in possession of the ball.
On-side:
the opposite of offside.
Open:
describes an attacking player who does not have
anyone marking him.
Out of bounds:
when a ball is outside the boundaries of the
field, having completely crossed a sideline
or goal line.
Out of play:
when a ball is outside the boundaries of the
field or play has been stopped by the referee.
Outlet passes:
when a goaltender or defender passes the ball
from close to his own goal toward the other
team's goal; used to start a counterattack.
Overlap:
when a winger moves away from the sideline towards
the center of the field to create space for
a teammate to advance the ball undefended along
the side of the field.
Overtime:
the extra periods played after a regulation
game ends tied; used in collegiate and championship
international matches to determine a winner.
Passing:
when a player kicks the ball to his teammate;
used to move the ball closer to the opposing
goal, to keep the ball away from an opponent
or to give the ball to a player who is in a
better position to score.
Penalty:
short for penalty kick; also, a punishment given
by the referee for a violation of the rules.
Penalty arc:
a circular arc whose center is the penalty spot
and extends from the top of the penalty area;
designates an area that opposing players are
not allowed to enter prior to a penalty kick.
Penalty area:
a rectangular area 44 yards wide by 18 yards
deep with its long edge on the goal line; the
goalkeeper may use his hands to block or control
the ball only within this area.
Penalty kick:
see Penalty shot.
Penalty shot:
a kick taken from the penalty spot by a player
against the opposing goalie without any players
closer than 10 yards away; awarded for the most
severe rule violations and those committed by
the defense within its own penalty area; also
taken in a tiebreaker to decide a match.
Penalty spot:
the small circular spot located 12 yards in
front of the center of the goal line from which
all penalty kicks are taken; positioned at the
center of the penalty arc.
Penetrate:
to advance the ball behind opposing defenders
(between them and their goal).
Periods:
the segments of time into which a game is divided;
a regulation game played by adults consists
of two 45-minutes halves.
Pitch:
a British term for soccer field.
Play:
to trap, dribble, kick or head the ball.
Play on:
a term used by referees to indicate that no
foul or stoppage is to be called; used by referees
when applying the Advantage Rule.
Playoff:
a tournament that takes place after a season's
schedule has been completed; used to determine
a champion.
Points:
a team statistic indicating its degree of success,
calculated as follows: 2 points for a win (3
in the 1994 World Cup), 1 point for a tie, 0
points for a loss; also, an individual statistic
for a player, calculated by totaling 2 points
for each goal and 1 point for each assist.
Possession:
control of the ball.
Post:
goalpost or the area near it.
Professional foul:
a foul committed intentionally, usually by a
defender on an attacker just outside the defender's
penalty area; used to prevent a scoring opportunity
without incurring a penalty shot.
Push pass:
when a player pushes the ball with the inside
of his foot to a teammate.
Qualifying Draw:
the division of teams into groups for World
Cup qualifying matches, held 2 years before
The Draw.
Qualifying matches:
games played in the 2 years preceding the World
Cup to determine which teams participate in
the tournament.
Receiver:
a player who gets a pass from a teammate.
Red card:
a playing card-sized card that a referee holds
up to signal a player's removal from the game;
the player's team must play the rest of the
game shorthanded; presented for violent behavior
or multiple rule infractions (two yellow cards
= one red card).
Referee:
the chief official; he makes all final decisions,
acts as timekeeper, calls all fouls and starts
and stops play.
Regular season:
the schedule of games set before the season;
consists of all games played before a playoff
or tournament is held.
Regulation game:
two completed periods of a game, prior to any
overtime or tiebreaker.
Round:
a stage of a tournament at which teams compete;
the World Cup tournament has 5 main rounds.
Rugby:
an offshoot from soccer started in the early
1800s; rugby players are allowed to pick up
the ball with their hands and run with it, and
also make full contact with each other whether
going after the ball or not.
Save:
the act of a goalkeeper in blocking or stopping
a shot that would have gone into the goal without
his intervention.
Score:
to put the ball into the net for a goal; also,
the tally of goals for each team playing in
a game.
Scorers:
players who score goals.
Scoring opportunity:
a situation where a team stands a good chance
of scoring a goal.
Screening:
see Shielding.
Set play:
a planned strategy that a team uses when a game
is restarted with a free kick, penalty kick,
corner kick, goal kick, throw-in or kickoff.
Shielding:
a technique used by a ball carrier to protect
the ball from a defender closely marking him;
the ball carrier keeps his body between the
ball and the defender.
Shinguards:
pads that strap onto a player's lower leg to
protect the shins should he or she be kicked
there.
Shooting:
when a player kicks the ball at the opponent's
net in an attempt to score a goal.
Shorthanded:
a team playing with less than its full complement
of 11 players.
Shot:
a ball kicked or headed by a player at the opponent's
net in an attempt to score a goal.
Shoulder charge:
minimal shoulder-to-shoulder contact by a defender
against a ball carrier; the only contact allowed
by the rules unless a defender touches the ball
first.
Shutout:
preventing the opposition from scoring any goals
in a game; for example, a score of 2-0 or 4-0;
goalies are often credited with shutouts because
they did not allow any goals to get past them.
Side tackle:
an attempt by a defender to redirect the ball
slightly with his foot away from a ball carrier
running in the same direction.
Sideline or touchline:
a line that runs along the length of the field
on each side.
Single elimination:
a type of tournament where a single loss eliminates
a team from the tournament.
Sliding tackle:
an attempt by a defender to take the ball away
from a ball carrier by sliding on the ground
feet-first into the ball.
Small-sided game:
a match played with fewer than 11 players per
side.
Square pass:
a pass made by a player to a teammate running
alongside him.
Starter:
a player who is on the field to play at the
start of a game; a team usually makes its best
players starters.
Steal:
when a player takes the ball away from an opposing
player.
Stopper:
the defender that marks the best scorer on the
attacking team, often the opposition's striker;
exists only in a man-to-man defense.
Striker:
a team's most powerful and best-scoring forward
who plays towards the center of the field; also,
the name of the mascot for the 1994 World Cup.
Substitution:
replacement of one player on the field with
another player not on the field; FIFA rules
allow only 3 substitutions per game.
Sudden death:
a type of overtime where the first goal scored
by a team ends the game and gives that team
the victory; most overtime in soccer is not
sudden death.
Sweeper:
the defender that plays closest to his own goal
behind the rest of the defenders; a team's last
line of defense in front of the goalkeeper.
Tackling:
the act of taking the ball away from a player
by kicking or stopping it with one's feet; only
a minimal amount of shoulder-to-shoulder contact,
called a charge, is permitted to knock the ball
carrier off balance.
Territory:
the half of the field which a team defends.
Thigh trap:
when a player uses his thigh to slow down and
control a ball in the air.
3-on-1 break:
a type of break with 3 attacking players against
only 1 defensive player.
3-on-2 break:
a type of break with 3 attacking players against
2 defensive players.
Through pass:
a pass sent to a teammate to get him the ball
behind his defender; used to penetrate a line
of defenders.
Throw-in:
a type of restart where a player throws the
ball from behind his head with two hands while
standing with both feet on the ground behind
a sideline; taken by a player opposite the team
that last touched the ball before it went out
of bounds across a sideline.
Tie game:
when two teams have scored the same number of
goals in a match; if the game ends tied, it
is a draw.
Tiebreaker:
a way to choose the winner of a match when teams
are tied after overtime; in FIFA tournament
play, a series of penalty kicks are taken by
players from both teams, and the team that scores
on more of them is declared the winner.
Timekeeper:
the job of the referee, who keeps track of the
official time to notify teams and fans when
each period is completed.
Timeout:
an official break in the action of a sport;
the rules of soccer do not allow for any timeouts;
timeouts for television advertising breaks are
permitted by NCAA collegiate rules.
Touchline:
see Sideline.
Trailing:
running behind another player.
Trap:
when a player uses his body to slow down and
control a moving ball, most often using his
chest, thighs or feet.
Turnover:
the loss of possession of the ball.
2-on-1 break:
a type of break with 2 attacking players against
1 defensive player.
Two-way midfielder:
the versatile midfielder most responsible for
organizing play in the midfield area; often
a team's energetic leader.
Unsportsmanlike
conduct:
rude behavior.
USSF:
United States Soccer Federation — organization
formed in 1913 to govern soccer in America;
America's link to FIFA, providing soccer rules
and guidelines to players, referees and spectators
nationwide.
USYSA:
United States Youth Soccer Association —
the official Youth Division of the organizes
and administers youth league competitions, establishes
rules and guidelines, and holds clinics and
workshops to support players, coaches and referees.
USSF and the largest youth soccer organization
in the U.S.
Venue:
location where a sporting competition is held.
Volley:
any ball kicked by a player when it is off the
ground.
Wall:
a line of 2 to 6 defending players pressed together
shoulder-to-shoulder to protect their goal against
a close free kick; creates a more difficult
shot by reducing the amount of open goal area
the kicker has to shoot at.
Wall pass:
a pass by a ball carrier who sends the ball
to a teammate, then runs behind his own defender
and quickly receives a pass back; used to get
a player past his defender without having to
dribble by him; same as the "give-and-go"
in basketball.
Win-draw-loss
record:
a summary of the outcomes of a team's matches;
for example, a team with a 3-1-2 record has
played 6 games and won 3, tied 1 and lost 2.
Wings or wingers:
the outside forwards who play to the sides of
the strikers and whose primary task is to provide
them with accurate crossing passes so they can
shoot at the goal; often the fastest players
and best dribblers on a team.
World Cup:
the international soccer competition held by
FIFA every 4 years between the top professional
teams in the world, pitting nation against nation;
the most watched event in the world, attracting
a television audience of over 3 billion viewers.
Yellow card:
a playing card-sized card that a referee holds
up to warn a player for dangerous or unsportsmanlike
behavior; also called a caution; 2 yellow cards
in one game earns a player an automatic red
card, signaling his removal from the game.
Zone:
a type of defense that assigns each defender
to a particular area in front of or around his
team's goal in which he is responsible for marking
any attacker that enters; often used in youth
league games but rarely in professional competition.
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